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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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If you face the dual rapier (or worse yet dual saber) fencer under the rules as written don't panic, because their extraordinary abilities have a very small range band.
By ITL 117 (and Hexagram) defend works against melee (but not HTH) physical attacks, thrown weapons, and polearm jabs through their front hexes and unlike high level Unarmed Combat talents they get no extension of these front hexes. Even their two weapon options only apply against the same classes of attacks. So any of the following attacks can negate their defenses. Options marked with an * would have reduced effect against a Shield Expertise user (which is almost always a better use of the off-hand, that or a dagger.)
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-HJC Last edited by hcobb; 09-28-2023 at 10:15 AM. |
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#2 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
Reference, (ITL, p. 41, Two Weapons Talent): "If you are a Fencer (p. 40), you automatically have this talent – but you must use either two rapiers, or a rapier and main-gauche, as your two weapons, since these are the two-weapon techniques taught to fencers. If you are not using the Fencer talent and its bonuses, you may fight with any two weapons that you have the ST to use." Since it doesn't specifically call out a two sword combo with sabers, I have seen where the saber/saber or the saber/rapier combo is not allowed. In my game, I allow these combos for a fencer. To me, the omission of the combo in the text doesn't exclude it for use since the fencer talent allows for sabers to be wielded. |
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#3 |
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Join Date: May 2020
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6. "Run Awayyyy!!!" That guy is a Cuisinart, a veritable weed whacker on steroids lets just find out where he lives and poison him....
(sorry for the less serious interjection to this topic) |
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#4 |
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Join Date: Apr 2012
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Fill his hex with Shadow. -6 DX for attacks out, -4 DX for attacks in. Net gain of +2 for the people against the fencer.
Trip spell followed by #1. Image/Illusion/Summon to give him more targets to deal with. |
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#5 |
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Join Date: Aug 2004
Location: Pacheco, California
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My reasoning that a physical shield provides no protection against any level of occult attack is that by ITL 108 it offers no protection against thrown spells, just missile spells.
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-HJC |
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#6 |
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Join Date: Sep 2018
Location: North Texas
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"There are very few personal problems that cannot be solved through a suitable application of high explosives."
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#7 |
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Join Date: Jun 2018
Location: Durham, NC
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Typically fencers are lightly armored since they need a moderately high DX and a higher than average IQ, leaving few points to spare. So, shoot him with arrows. It won't take many.
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#8 |
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Join Date: Dec 2021
Location: Indiana
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I don't see on p. 108 where it states that "a physical shield provides no protection against any level of occult attack". Staff 3 zaps and above bypass armor. However, I don't see where Staff 1 and 2 zaps bypass shields provided that the facing allows it.
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#10 | |
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Join Date: Jun 2019
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Quote:
"Shields protect against (1) physical attacks and (2) missile-spell attacks." "Physical" is not a spell category, "missile-spell" is. I would still count getting clubbed or jabbed as a "physical" attack, not a spell casting of any category, even if the hand weapon was a Staff (and even though Legacy has turned a Staff into a glorified cattle-prod). So a shield would still count.
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"I'm not arguing. I'm just explaining why I'm right." |
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