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#1 | |
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Join Date: Sep 2023
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2) While the Telekinesis spell provides a more finer control over an inanimate object with untying of ropes or wielding a sword, would it be able to lift an unwilling person, if we consider that people aren't objects? Carrying the average normal-sized person (150 lbs) would take a ST of 15. And a person may carry up to 15 times ST (150 lbs at ST 10) for 10 minutes taking 1 fatigue every 2 minutes. A person with a ST 9 could just lift (161 lbs), but not carry (max'ed at 135 lbs). Approaching this with the concept of finding someone's "lack of faith in the Force disturbing" yet without the choking part. |
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#2 | |||
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Join Date: Oct 2015
Location: New England
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#3 | |
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Join Date: Jun 2019
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Wiz [rolling successfully]: That's Telekinesis I just cast on that blue chest to lift it. GM: Okay! How much ST did you put into it. Wiz: Hmm... I spend 2, that should do it. GM [consults his notes]: Nope, it hasn't moved yet. Wiz: Sure ok, I guess that's bigger than I thought. I put in 4 instead. GM: Still not moving... Wiz: Dang! Ok, make it 6. GM: You really want to spend 6 ST? Wiz: Yeah, that's gotta do it! GM: Still not moving. Wiz: Huh? Grrr... Okay! I spent 10 ST! So there. GM: Still not moving Wiz: Oh good grief! [bends over, looking closely] Wiz: HEY! This thing is nailed to the floor! GM: Maybe you should have looked before spending 10 ST
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#5 | |
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Join Date: Sep 2023
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Last edited by Theng1980; 10-01-2023 at 11:03 AM. |
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#6 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Unless the subject knows he has a flight spell on him, is he going to know he can fly? He might go through the duration of the spell, not knowing he could. The caster had better tell the subject that he can fly.
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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#7 |
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Join Date: Jun 2008
Location: Boston area
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He knows he can fly when someone trips him and he misses the ground.
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#8 | |
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Join Date: Oct 2015
Location: New England
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Knowledge of any of those is almost certain to affect what actions players choose for their characters. If one requires a wizard to notify someone that they can fly before allowing that character to utilize the spell, similar notification might be required for other spells. |
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#9 | |
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Join Date: Sep 2007
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"Talk" isn't one of the TFT Options, so mechanically the notification doesn't even make it up to the doesn't-actually-cost-anything "free action" that's usual in RPGs. Yelling "Rognak, you can fly!" is beneath TFT's level of notice. So, what would it mean to require some explicit notification, rather than just assume that such takes place as the wizard successfully finishes casting the spell? I assume you don't expect players to chant "Quas An Wis" or "In Vas Grav Corp" whenever they cast a spell, or else the spell doesn't actually happen. |
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#10 |
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Join Date: Oct 2015
Location: New England
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Notifications could easily influence the opposing side, too. If you tell someone they are safe from missiles, those who aim missiles may well just choose a different target.
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