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Old 09-27-2023, 01:22 PM   #1
Drakenbow
 
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Default Re: Who controls the MA for Flight Spell?

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Originally Posted by Axly Suregrip View Post
Good question. The subject of the spell (the recipient) controls his/her flying.

"Lets subject fly" - is the opening sentence to the spell. Thus it is the subject doing the flying.
Looking at the Flight spell, it seems stronger than the Telekinesis spell. 1) there is no listed weight limit for the former, while the latter is limited to the caster's ST ("...that he could do if his own body were there.") The Flight spell can essentially lift any (willing?) one-hex creature provided that the mind of the target knows what to do with the spell.

2) While the Telekinesis spell provides a more finer control over an inanimate object with untying of ropes or wielding a sword, would it be able to lift an unwilling person, if we consider that people aren't objects?

Carrying the average normal-sized person (150 lbs) would take a ST of 15.

And a person may carry up to 15 times ST (150 lbs at ST 10) for 10 minutes taking 1 fatigue every 2 minutes.

A person with a ST 9 could just lift (161 lbs), but not carry (max'ed at 135 lbs).

Approaching this with the concept of finding someone's "lack of faith in the Force disturbing" yet without the choking part.
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Old 09-27-2023, 05:16 PM   #2
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Default Re: Who controls the MA for Flight Spell?

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Originally Posted by Drakenbow View Post
Looking at the Flight spell, it seems stronger than the Telekinesis spell.
Flight is fundamentally different than Telekinesis in that it grants the power to fly rather than subjecting something to magical manipulation as though at the hands of an invisible version of the wizard casting the spell.

Quote:
The Flight spell can essentially lift any (willing?) one-hex creature provided that the mind of the target knows what to do with the spell.
No, it grants the power of flight.

Quote:
2) While the Telekinesis spell provides a more finer control over an inanimate object with untying of ropes or wielding a sword, would it be able to lift an unwilling person, if we consider that people aren't objects?
Telekinesis could lift anything, provided the ST. Buff up a wizard’s ST sufficiently, and yes, they could lift a person off their feet. Or feel free to build a more powerful version of Telekinesis that lets the caster move objects as though their ST were some number of points higher (perhaps determined by how much ST they put into the spell). That could be cool.
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Old 09-28-2023, 01:56 AM   #3
Steve Plambeck
 
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Default Re: Who controls the MA for Flight Spell?

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Originally Posted by Shostak View Post
Telekinesis could lift anything, provided the ST. Buff up a wizard’s ST sufficiently, and yes, they could lift a person off their feet. Or feel free to build a more powerful version of Telekinesis that lets the caster move objects as though their ST were some number of points higher (perhaps determined by how much ST they put into the spell). That could be cool.
I see an opportunity here. Let the ST put in be dynamic. The caster keeps adding more ST spent, and the GM tells them when it finally lifts. Especially fun with an evil GM:

Wiz [rolling successfully]: That's Telekinesis I just cast on that blue chest to lift it.

GM: Okay! How much ST did you put into it.

Wiz: Hmm... I spend 2, that should do it.

GM [consults his notes]: Nope, it hasn't moved yet.

Wiz: Sure ok, I guess that's bigger than I thought. I put in 4 instead.

GM: Still not moving...

Wiz: Dang! Ok, make it 6.

GM: You really want to spend 6 ST?

Wiz: Yeah, that's gotta do it!

GM: Still not moving.

Wiz: Huh? Grrr... Okay! I spent 10 ST! So there.

GM: Still not moving

Wiz: Oh good grief! [bends over, looking closely]

Wiz: HEY! This thing is nailed to the floor!

GM: Maybe you should have looked before spending 10 ST
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Old 09-28-2023, 07:23 AM   #4
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Default Re: Who controls the MA for Flight Spell?

There already are rules for higher fatigue costs for casting Flight or Telekinesis on multi-hex figures.
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Old 09-29-2023, 01:29 AM   #5
Theng1980
 
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Default Re: Who controls the MA for Flight Spell?

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Originally Posted by Steve Plambeck View Post
I see an opportunity here. Let the ST put in be dynamic. The caster keeps adding more ST spent, and the GM tells them when it finally lifts. Especially fun with an evil GM:

Wiz [rolling successfully]: That's Telekinesis I just cast on that blue chest to lift it.

GM: Okay! How much ST did you put into it.geometry dash lite

Wiz: Hmm... I spend 2, that should do it.

GM [consults his notes]: Nope, it hasn't moved yet.

Wiz: Sure ok, I guess that's bigger than I thought. I put in 4 instead.

GM: Still not moving...

Wiz: Dang! Ok, make it 6.

GM: You really want to spend 6 ST?

Wiz: Yeah, that's gotta do it!

GM: Still not moving.

Wiz: Huh? Grrr... Okay! I spent 10 ST! So there.

GM: Still not moving

Wiz: Oh good grief! [bends over, looking closely]

Wiz: HEY! This thing is nailed to the floor!

GM: Maybe you should have looked before spending 10 ST
Thanks for this answer.

Last edited by Theng1980; 10-01-2023 at 11:03 AM.
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Old 09-30-2023, 10:39 PM   #6
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Default Re: Who controls the MA for Flight Spell?

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Originally Posted by Drakenbow View Post
The Flight spell can essentially lift any (willing?) one-hex creature provided that the mind of the target knows what to do with the spell.
Shostak says "No, it grants the power of flight."

Unless the subject knows he has a flight spell on him, is he going to know he can fly?

He might go through the duration of the spell, not knowing he could.

The caster had better tell the subject that he can fly.
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Old 10-07-2023, 11:09 AM   #7
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Default Re: Who controls the MA for Flight Spell?

He knows he can fly when someone trips him and he misses the ground.
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Old 10-07-2023, 01:17 PM   #8
Shostak
 
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Default Re: Who controls the MA for Flight Spell?

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Originally Posted by JohnPaulB View Post

Unless the subject knows he has a flight spell on him, is he going to know he can fly?

He might go through the duration of the spell, not knowing he could.

The caster had better tell the subject that he can fly.
That could be said of many spells. Will the subject know that they now have Acid Touch, Hammertouch, or that they can Breathe Fire? Will they know that they now enjoy magical protection like Reverse Missiles, Fireproofing, Shock Shield, or Stone Flesh? Will they know that their DX has been boosted by Aid such that they might seriously consider an aimed shot or sweeping blow? Will they know that they have Speed Movement unless they try to move faster? Or will they notice that they are the subject of Unnoticeability, Invisibility?

Knowledge of any of those is almost certain to affect what actions players choose for their characters. If one requires a wizard to notify someone that they can fly before allowing that character to utilize the spell, similar notification might be required for other spells.
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Old 10-07-2023, 01:46 PM   #9
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Default Re: Who controls the MA for Flight Spell?

Quote:
Originally Posted by JohnPaulB View Post
Unless the subject knows he has a flight spell on him, is he going to know he can fly?
Quote:
Originally Posted by Shostak View Post
That could be said of many spells.
And if you consider that the wizard does need to inform the spell subject, is your group going to insist that the player of the wizard specifically say something to provide that notification? If so, when? Is there a chance that what we'll have here is a failure to communicate? Does it make the game more interesting if there's a notification failure?

"Talk" isn't one of the TFT Options, so mechanically the notification doesn't even make it up to the doesn't-actually-cost-anything "free action" that's usual in RPGs. Yelling "Rognak, you can fly!" is beneath TFT's level of notice.

So, what would it mean to require some explicit notification, rather than just assume that such takes place as the wizard successfully finishes casting the spell? I assume you don't expect players to chant "Quas An Wis" or "In Vas Grav Corp" whenever they cast a spell, or else the spell doesn't actually happen.
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Old 10-07-2023, 03:24 PM   #10
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Default Re: Who controls the MA for Flight Spell?

Notifications could easily influence the opposing side, too. If you tell someone they are safe from missiles, those who aim missiles may well just choose a different target.
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