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Old 09-26-2023, 11:29 AM   #32
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Simplifying Gurps Space world creation

Quote:
Originally Posted by David Johnston2 View Post
No, there' s a cut off at +10 to the roll. Which means there's about a 40% chance that a standard or large ocean world will never develop native life before its star dies. Of course those worlds are probably pretty easy to terraform
And the cutoff is different for Large Worlds, at +5. And Ocean worlds can have native life, just not photosynthetic.

And this is the sort of little detail I'm running around trying to fix right now: I've been using a 50/50 chance*. And I'm making sure you can edit all of the things you need to, and fixing when Hadean worlds have a black body factor of 100 times higher than they should and put fire back in Hades.

*this was originally built for just me, an I made a few choices I'm having to undo now. I think this is one of them. I might just leave my choice to replace tiny (ice) with tiny (hadean).

Quote:
Originally Posted by Pursuivant View Post
Choice of metric/English measurements would be helpful for folks who use meters/C* vs. yards/F*.
I think this difference only shows up once: every thing else is in reference to native values of the earth and sun. I could just add C in parenthesis. Any other values you've noticed that would benefit from metric?

Quote:
Some method of flagging "systems of interest" in the "galaxy" graphic field. That would help in picking out and editing mineral rich or garden worlds and making itty dark-colored dots more obvious against a black field.
That's a good thought. Garden worlds already have a green dot just underneath them. I'm looking into creating a system browser that's not a sector map.

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A grid pattern in the "galaxy" section to help give a better sense of distances between star systems.
That's interesting... Yeah.

Quote:
White background/black grid for the galaxy section as a "printer friendly" option.
That's also a good idea. I hadn't thought about printing.

Quote:
Possibly more work would be giving users control over "galaxy" or system generation parameters or switches, like minimum distance between star systems, chances of having a planet in a given orbit or habitable worlds, or excluding binary/multi-star systems (because they usually seriously reduce chances of garden worlds).
Yeah, that's more work. Some of its easy, and some of it would be really hard. I'm looking into adding at least some things you can set before generating.

Quote:
I'm not complaining, though! This is an amazing tool. Thank you for creating and sharing it!
I glad you like it. I asked for feedback, and you have delivered.
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