Quote:
Originally Posted by David Johnston2
No, there' s a cut off at +10 to the roll. Which means there's about a 40% chance that a standard or large ocean world will never develop native life before its star dies. Of course those worlds are probably pretty easy to terraform
|
And the cutoff is different for Large Worlds, at +5. And Ocean worlds can have native life, just not photosynthetic.
And this is the sort of little detail I'm running around trying to fix right now: I've been using a 50/50 chance*. And I'm making sure you can edit all of the things you need to, and fixing when Hadean worlds have a black body factor of 100 times higher than they should and put fire back in Hades.
*this was originally built for just me, an I made a few choices I'm having to undo now. I think this is one of them. I might just leave my choice to replace tiny (ice) with tiny (hadean).
Quote:
Originally Posted by Pursuivant
Choice of metric/English measurements would be helpful for folks who use meters/C* vs. yards/F*.
|
I think this difference only shows up once: every thing else is in reference to native values of the earth and sun. I could just add C in parenthesis. Any other values you've noticed that would benefit from metric?
Quote:
|
Some method of flagging "systems of interest" in the "galaxy" graphic field. That would help in picking out and editing mineral rich or garden worlds and making itty dark-colored dots more obvious against a black field.
|
That's a good thought. Garden worlds already have a green dot just underneath them. I'm looking into creating a system browser that's not a sector map.
Quote:
|
A grid pattern in the "galaxy" section to help give a better sense of distances between star systems.
|
That's interesting... Yeah.
Quote:
|
White background/black grid for the galaxy section as a "printer friendly" option.
|
That's also a good idea. I hadn't thought about printing.
Quote:
|
Possibly more work would be giving users control over "galaxy" or system generation parameters or switches, like minimum distance between star systems, chances of having a planet in a given orbit or habitable worlds, or excluding binary/multi-star systems (because they usually seriously reduce chances of garden worlds).
|
Yeah, that's more work. Some of its easy, and some of it would be really hard. I'm looking into adding at least some things you can set before generating.
Quote:
|
I'm not complaining, though! This is an amazing tool. Thank you for creating and sharing it!
|
I glad you like it. I asked for feedback, and you have delivered.