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Join Date: Aug 2004
Location: Saskatoon, SK
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So my PCs are approaching the finale and looking to get in the castle. Lacking most of the abilities to beat the suggested barriers of entry, I'm wondering what were some of the outside the box solutions players had or GMs can think of.
They have no arcane casters so no Invisibility. Not great at social skills. Possibly Fast Talk through the gate might be an option. They do have a Martial Artist with Spider Climb so actual scaling isn't an issue but Stealth is only 16 and lower for the rest. Cleric with Contingency Casting.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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