Quote:
Originally Posted by Drakenbow
In ITL p.21, the Summon Myrmidon spell has a change from the old rules stating "However, if the wizard wishes, the Myrmidon can be any starting (32-point) fighter with any legal combination of regular weapons and armor".
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It isn't really a change. This from the original Wizard microgame from 1978:
MYRMIDONS: If you have the MELEE rules, disregard the statement
that a Myrmidon has ST 12, DX 12, and a broadsword. A Myrmidon may
have any ST, DX, and IQ totaling to 32, and may be equipped with any
weapons, armor, and shield, just like a beginning figure in MELEE.
However, back in the day, we never let summoned Myrmidons have advanced talents like Missile Weapons.