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Old 09-23-2023, 09:10 AM   #8
Jareth Valar
 
Join Date: Aug 2013
Default Re: Rorschach fighting

Quote:
Originally Posted by Farmer View Post
Multiple techniques may be inefficient (well, they are), but it adds character to a character. They're not just better at the entirety of the skill, only selected components, and they stand out because their skill in those things is truly above most others.

Just as it's generally more efficient to take higher stats, it's not always desirable from a character perspective. If someone was self taught, it's quite feasible that they're better at those techniques because they used them a lot and practiced them, rather than spending time "efficiently" learning a broader base skill set.

IOW, a character with character can be more appealing and fun and interesting than one built with efficiency (min/maxed).
This all day long. Thank you Farmer. I'd rather take a character that's "point's inefficient" and has character as you say, than a hyper-optimized one. Much more fun to play for me and most of my group.

As to the OT. I haven't see the Watchmen in a few years, but IIRC he adapts to maneuvers and other people's styles very easily.

Personally, I'd give him a high Expert Skill (Hoplology), a MA style that has a lot of Technique Adaptation, like maybe Jeet Kune Do or another and grant him a special advantage that allows him, with a successful Hoplology roll (possibly after an Evaluate maneuver) to temporarily gain the bonus of that Style Familiarity for the combat, granting him the bonus for fighting someone with the same Style. For someone with multiple Styles, perhaps allow more to be gleaned with additional skill rolls (or Evaluate maneuvers) or even MoS on the original. The bonus would only last for the encounter/fight.

[EDIT]
I definitely agree with Pursuivant's take above with Dirty Fighting and all, though how high "sky high" is would differ from game to game.

Last edited by Jareth Valar; 09-23-2023 at 02:19 PM.
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combat, improvisation, martial arts styles, rorschach


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