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Old 09-22-2023, 06:56 AM   #9
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Heroes Can't Jump

Quote:
Originally Posted by hcobb View Post
Maximum length jump is at 45 degrees and reaches a quarter of the jump length in height. So rotate that vector and put all of jump into height instead.
So you're extrapolating... which is fine, but please don't claim something is RAW when it isn't.

Personally, I don't think real-world physics models are very useful in creating RPG rules. They can inform design choices, but they shouldn't be applied literally. The gameplay feel is more important than the formula IMO.
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