|
|
|
|
|
#1 |
|
Join Date: Aug 2007
|
The thing that occurs to me after a little contemplation is a sort of "passive aggressive" defense model.
For example, you place minefields of escalating lethality in front of some position that your strategy says you must hold. Then you put warning signs. Then it becomes your enemy's fault if he sends troops into your minefield to clear it. You could hit that triple digit figure of unsustainable losses pretty quickly.
__________________
Fred Brackin |
|
|
|
|
|
#2 | ||
|
Join Date: May 2022
|
Quote:
As for using entirely drones or restricting it to VR or some kind of extreme sports - I see that as a non-viable solution, because inevitably, one side will accuse the other of cheating, and you'll be right back to fighting for real. I imagine that in a conflict with serious stakes, a lot of the soldiers (and indeed, commanders) actually do want to kill whoever they're fighting against - it's just that the majority population, nationally and globally, doesn't accept such measures. And yes, this unstable equilibrium applies to the whole setting - it's ripe for someone to eventually just throw out the whole rulebook. But that's a much greater escalation than just moving to using real physical force. Likewise, in a TL9 society (I chose that TL for a reason), fielding military forces of nothing but robots is prohibitively expensive and carries steep downsides. Quote:
And besides, minefields need to be covered by fire to be effective, so you still need defending troops with ranged weapons. On the other hand - in a very casualty averse society it might very well be that "war" is basically a competitive mineclearing contest where both sides mostly just build and attack battlefield obstacles and avoid engaging eachother directly. Will respond to some of the others later on. |
||
|
|
|
|
|
#3 | ||
|
Join Date: Jun 2013
|
Quote:
Quote:
Most wars aren't existential in nature, at least not like that. When your side loses a war - or indeed in many cases when you just lose a battle - you instead surrender, are made a POW, and if the war is over you'll eventually wind up released unless they suspect you of warcrimes, in which case you'll be tried for such (if the war isn't over, they may keep you there until it's over - although in the far past, it was common to release captured soldiers once they made a vow not to fight any more in the war). Or unless your captors are fond of committing warcrimes themselves, in which case the war probably is existential in nature.
__________________
GURPS Overhaul |
||
|
|
|
|
|
#4 | |
|
Join Date: Aug 2007
|
Quote:
If we're talking TL9 Combat Hardsuits that's only DR 30 and you don't even need AP ammo for the 15mm rifle. For the limbs that is. The 15mm won't penetrate the DR 50 Torso without AP. You could even go for a "minor" penetration on the limbs with the 10mm Storm rifle. That's 9DP+ and 1.5 pts penetrates the DR 30 limb armor and then the P+ modifier increases that to 2 pts. That's not disabling (much less "maiming") but it would make them vulnerable to Sleep Gas again. You could even go down to 6mm if you used APDS. That'd change 6mm damage to 6D+6(2)P- putting 27 pts against what's effectively a DR25 Torso. So 2 pts get through but are then halved by the P-. So only 1 pt of damage but the armor isn't Sealed any more. Don't use APEP. You might kill someone. Also note that heavy armor is somewhat morally dubious as it might defeat defensive weapons during an assault.
__________________
Fred Brackin |
|
|
|
|
|
|
#5 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Eh, soldiers often aren't super invested in killing the enemy even in real world wars; highest priorities tend towards "make them stop shooting at me" and "take the objective".
|
|
|
|
![]() |
| Tags |
| non-lethal, ultra-tech |
|
|