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Join Date: Sep 2023
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I find it a bit of a delema when looking at how much damage a multi-hex creature would end up taking when trying to pass through even a single row of fire hexes.
If you had a hallway 3-hexes wide, a 7-hex dragon chasing the PCs down the hall, and one spellcaster puts up a 3-hex fire across the hall, how would you treat sustaining damage? If the dragon stepped one hex per turn, it would take very little damage. At most I believe would be two hexes stopped in for 8 points minus armor, otherwise 4 points damage would be stopped. This would slow the dragon down. But if the dragon tried to pass through all at once it would be 2x7 or 14 points total, minus the dragon's armor. While a PC with armor that stops 4 damage could stroll one hex at a time through seven hexes and take no damage. This seems a bit off balance. Does anyone use any mitigating factors here? |
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