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Old 09-13-2023, 08:19 AM   #1
Gollum
 
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Join Date: Apr 2005
Location: France
Default Re: Gurps says: don't learn karate

I perfectly do agree on the fact that good grapplers are able to avoid exposing their eyes, groin or throat to dirty strikes. But it requires a high level of training, because such strikes are forbidden in all sports, including MMA and the likes.

On the other hand, I also know from my own training that when someone is grappled, it’s very hard for him to break free. Indeed, when grappled, the natural reflex is to focus all your effort on the grappled limb. Using your free limbs to do something else also requires a high level of training.

Dogs that are grappled by the tail systematically try to bite the hand that hold their tail … unless they are trained to do something else. In which case they become very dangerous.

So, in real combat, grapples can be very surprising because, most often, the opponent don’t know how to react (that’s why we also learn to grapple in my karate style). But we always do it with a very important warning: when you grapple someone, immediately do something else (break the joint, punch with the other hand or kick, make fall …). Brief, don’t give the opponent any opportunity to try something because it is as dangerous for you as it is for him.
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Old 09-16-2023, 02:34 AM   #2
Plane
 
Join Date: Aug 2018
Default Re: Gurps says: don't learn karate

Quote:
Originally Posted by Gollum View Post
I perfectly do agree on the fact that good grapplers are able to avoid exposing their eyes, groin or throat to dirty strikes. But it requires a high level of training, because such strikes are forbidden in all sports, including MMA and the likes.
I bet with proper training you could even angle it so that your chin blocks your neck from frontal attacks, ie if someone was shooting a linear (non-wrapping) attack it should have to go through the jaw to hit the neck.

Probably something along the lines of http://www.sjgames.com/gurps/Rolepla...d-Defense.html might work except I'd want it to be penalties (or even impossibilities) to hit certain parts at certain angles, in exchange for bonus to hit the interposed parts.

It's a big different from Wheatley's CD rules which focus on the active defense bonuses/penalties. I'm thinking more of a passive effect which is direction-based.
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