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Old 09-09-2023, 08:31 PM   #121
Fred Brackin
 
Join Date: Aug 2007
Default Re: New perks

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Originally Posted by mburr0003 View Post
That's one way, but I'm not sure as to why bother listing such items here, the list is truly unlimited.

But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection.
Accessories need to be part of a character's body (easy enough for a cyborg) or even a magical Power that mimics a small and not very powerful physical object.

An Accessory Perk is not meant to be a thing you carry in your pocket. That would be Signature Gear and having a group of cheap objects be onthe same point is probably no big deal.
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Old 09-09-2023, 09:33 PM   #122
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Default Re: New perks

There's also Doodad.
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Old 09-09-2023, 10:15 PM   #123
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Default Re: New perks

Plausible

This is a limited form of Charisma. Basically, if people around you have no reason to doubt either you personally or strangers at this given time, they tend to take you at your word. This sometimes might require props and the right clothing. Example: if you're well dressed and well spoken, and you claim to be a professional, the Plausible perk helps you convince your audience. If however, you're dressed like a garbage collector and sound uneducated, this perk won't help you.

Similarly, if people are suspicious for some reason ( maybe they've been told there is a con artist or a spy around) this perk won't let you pull the wool over their eyes. But in neutral situations, you get the benefit of the doubt.
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Last edited by Astromancer; 09-09-2023 at 10:18 PM.
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Old 09-09-2023, 10:41 PM   #124
David Johnston2
 
Join Date: Dec 2007
Default Re: New perks

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Originally Posted by mburr0003 View Post
That's one way, but I'm not sure as to why bother listing such items here, the list is truly unlimited.

But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection.
Who said anything about getting more than one Accessory? You can but that's not what they're for. They're for the cool factor of having a minor and inexpensive superpower. Suppose you're a telekinetic and you want to use your telekinesis to pick locks. Problem is, telekinesis at best gives you a +4 to pick locks because it's a pair of invisible hands with all the limitations of hands. You don't want to poke at locks with little metal rods you just want to dramatically wave your hand or point a finger and have the lock click open. So you get accessory: lockpicks and now you can just point at the lock and invisibly use a tool a tool you don't have, can using your TK plus 4 bonus to speed things up. The "first aid" kit is great for a person who has the Healing power but also wants to provide a bit of healing magic that doesn't cost them so much.

Last edited by David Johnston2; 09-09-2023 at 10:49 PM.
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Old 09-10-2023, 02:13 AM   #125
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Default Re: New perks

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Plausible
A good complement to the Honest Face perk for con artists and spies or Classic Looks or Rehearsed Role for actors.

Might be limited to certain broad roles, e.g., Plausible (Law Enforcement, Soldier, Academic, etc.) making it the Perk version of Distinctive Looks.

E.g., Sam Elliot has Plausible (Cowboy).
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Old 09-10-2023, 10:06 AM   #126
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Default Re: New perks

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A good complement to the Honest Face perk for con artists and spies or Classic Looks or Rehearsed Role for actors.

Might be limited to certain broad roles, e.g., Plausible (Law Enforcement, Soldier, Academic, etc.) making it the Perk version of Distinctive Looks.

E.g., Sam Elliot has Plausible (Cowboy).
Good call. But I think it's contextual. In some games the broad roles idea would be to limiting. The way the 5e Ranger's gifts where logically, but way to harshly, limited. Still, basically a good call.
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Old 09-10-2023, 03:05 PM   #127
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Default Re: New perks

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Plausible
I know this isn't the Quirk's thread, but this immediately calls out for it's dark opposite "Typecast" to be written down...
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Old 09-10-2023, 03:59 PM   #128
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Default Re: New perks

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I know this isn't the Quirk's thread, but this immediately calls out for it's dark opposite "Typecast" to be written down...
So true. Congratulations on your pellucint insight.
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Old 09-10-2023, 04:06 PM   #129
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Default Re: New perks

It occurs to me that Plausible is the perk level of an advantage that comes in levels, Wickedly Plausible. Bugs Bunny and Doctors One, Two, Three, and Seven, all have this Advantage. All the rest of the Doctors have the Plausible perk.

The Hartnel Doctor had to get a uniform to make this advantage work in Paris during the Terror. But he had to do something to counteract the ambient paranoia of Robbespirrie's Paris. Bugs Bunny clearly has multiple levels of this advantage. Just think of a rabbit grabbing glasses and a clipboard and convincing all and sundry that you are in charge.
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Old 09-10-2023, 04:52 PM   #130
David Johnston2
 
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Default Re: New perks

In order to represent a certain comedic character I go with "Affliction Gullibility". Honestly it's the only thing I've ever used gullibility for.
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