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#111 |
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Join Date: Aug 2014
Location: Snoopy's basement
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#112 |
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Join Date: Aug 2007
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Do you mean "wounding" instead of "damage"? Why would that change anything? I understood it to be "loss of 1 hit pt" but that'll only happen once a day.
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Fred Brackin |
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#113 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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Quote:
As written, the ability is already restricted to use once a day, so the automatic HP loss would be too, obviously. This addition would mean that an armored character is not getting off free by shifting the hit location, and would align with the concept of 'Ow, my leg'. |
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#114 | |
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Join Date: Aug 2007
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Quote:
The Perk user was already not getting off "free". He paid a pt for the Perk. Rules for Perks should be short and snappy and not develop odd little side-paths.
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Fred Brackin Last edited by johndallman; 09-08-2023 at 10:07 AM. Reason: Fix quoting |
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#115 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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Quote:
I bet I could write it quite snappy enough. |
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#116 |
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Join Date: Dec 2007
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Things that could become plausible accessory perks
Flashlight Lockpicks Glue First Aid Kit Insect repellent (self only) Magnifying glass (self only) Display screen Firestarter |
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#117 |
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Join Date: Jun 2022
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I'd condense that into S.O.P. "Always carries EDC" and then define those objects as the EDC.
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#118 | |
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Join Date: Aug 2014
Location: Snoopy's basement
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Quote:
Magnet Small vacuum A length of light cable on a small winch A dental drill A squirt gun Small fire extinguisher Smart phone |
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#119 |
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Join Date: Dec 2007
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#120 | |
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Join Date: Jun 2022
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Quote:
But still, if a Player wanted that many Accessories at once, I'd steer them towards SOP "EveryDay Carry", sure they can lose those items, but they will probably also be given moments to replenish their EDC, especially if it's a Perk. If they were really worried I'd let them also take Signature Gear to cover their EDC as added protection. |
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| perks |
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