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#1 |
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Join Date: Jun 2022
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I also allow Purify Air to hurt it, as it seems thematic. 2d6 per FP, +1d per extra FP spent to "do damage to the toxifier" (IE, extra FP not used to increase the area).
I allow the Higher Purpose of Holy Warriors to count as "an enchantment to affect insubstantial beings" of their enemy type, also the "Holy" enchantment. But they're Divine, so anything immune to Divine is also thereby immune. Why? Because I once had a party with no Affect Spirits, and "enchanted weapons" do not harm toxifiers*. Ghostweapon would, but it's not in the Magic Items book, it costs the exact same as Accuracy and it just makes a weapon/ammo capable of affecting spirits (I also allow it to be enchanted on items to make bottles of 'ghost jail' and 'ghost cuffs", etc). * "... but weapons enchanted to affect spirits or insubstantial entities bypass this and do damage normally." So any old enchantment will not do, it's specifically enchantments to hit spirits or insubstantial. |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Sure they do. Toxifiers are diffuse, not incorporeal, so every whack with a sword is 2 wounds.
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#3 |
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Join Date: Jun 2022
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No, I mean, "enchanted weapons" don't bypass the toxifier's Diffuse. Only weapons specifically enchanted to Affect Spirits or incorporeal beings. So your Accuracy and Puissance +1 sword at most does 2 damage per whack.
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