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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The usual reason would be not knowing the spell or not wanting to bother casting it (a single toxifier isn't worth spending 2 seconds and 4 fatigue). You can also cast Air Jet; a 1 fp casting will average 14 injury (it does 2d damage to vaporous creatures and the toxifier has x2 vulnerability....).
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#2 |
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Join Date: Jun 2022
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I also allow Purify Air to hurt it, as it seems thematic. 2d6 per FP, +1d per extra FP spent to "do damage to the toxifier" (IE, extra FP not used to increase the area).
I allow the Higher Purpose of Holy Warriors to count as "an enchantment to affect insubstantial beings" of their enemy type, also the "Holy" enchantment. But they're Divine, so anything immune to Divine is also thereby immune. Why? Because I once had a party with no Affect Spirits, and "enchanted weapons" do not harm toxifiers*. Ghostweapon would, but it's not in the Magic Items book, it costs the exact same as Accuracy and it just makes a weapon/ammo capable of affecting spirits (I also allow it to be enchanted on items to make bottles of 'ghost jail' and 'ghost cuffs", etc). * "... but weapons enchanted to affect spirits or insubstantial entities bypass this and do damage normally." So any old enchantment will not do, it's specifically enchantments to hit spirits or insubstantial. |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Sure they do. Toxifiers are diffuse, not incorporeal, so every whack with a sword is 2 wounds.
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#4 |
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Join Date: Jun 2022
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No, I mean, "enchanted weapons" don't bypass the toxifier's Diffuse. Only weapons specifically enchanted to Affect Spirits or incorporeal beings. So your Accuracy and Puissance +1 sword at most does 2 damage per whack.
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#5 | |
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Join Date: Jan 2008
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Quote:
Air Jet really isn't all that good against toxifiers unless you combine it with a control spell. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Toxifiers have no ranged attacks. If it's staying out of reach it's harmless and someone can shoot it with arrows until dead.
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#7 | |
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Join Date: Jan 2008
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Quote:
(Though to be fair, the toxifier's damage is also pretty weak.) |
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#8 |
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Join Date: Apr 2013
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1) "Staying out of reach" is controlled by the PCs. Being good upright people they are all wearing holy symbols, right? The Toxifier has a Dread of blessed objects.
2) Affect Spirits deals with Insubstantial, not Diffuse (unless DFRPG changed that). |
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#9 | |
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Join Date: Jan 2008
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Quote:
"Notes: Hard to injure due to being Diffuse, but weapons enchanted to affect spirits or insubstantial entities bypass this and do damage normally. Unwilling to negotiate. Truly evil." |
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