Quote:
Originally Posted by Axly Suregrip
I am glad Henry gave Major Ross such a clear and concise answer the first response, as we are now chasing side topics.
We have been over the fine weapons before. Once again ITL 123 would help if it was clearer. The opening sentence lists all the weapons classification that could have either DX or damage increased. Followed by the second sentence that very specifically says daggers may only have damage increase. Very odd that it pointed out the dagger exception in that paragraph but no other exceptions.
The cutting edge comment in the next paragraph just makes it a mess. Until then it was clear. But a dagger with a cutting edge is still primarily a stabbing weapon. Still it is clearly stated the dagger gets the damage increase. So, what about spears, which is essentially a dagger blade on a stick? If so, then what about rapiers (even more "stabby" but still bladed). If so, what about javelins and tridents? No fun for the GM to have to argue these.
A list of which get the damage bonus and a list for which get the DX bonuses seems to be needed. Or two new type of asterisks on the weapon table to cover these. But yet, I can see the author saying that is what they gave us in the opening paragraph: a list which includes hammers & maces (no cutting edge) for both DX and damage.
Interpretation left to the GM.
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I concur. It's as clear as mud. I basically allow it for all hand weapons. I have honored RAW on the dagger but I do have questions about that. I can see that its small and hard to justify a second fine point of damage. However, not being able to get a +1 DX fine bonus bothers me a bit. I've heard of them being made and balanced specifically for throwing which should help with accuracy (+1 DX?).
I've experimented with allowing +1 DX for fine made bows while not finding a way to justify fine damage adjustments for arrows/bolts. The +1 DX for bows hasn't been a source of imbalance in the TFT universe. However, thus far has been rare in my game.