Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-07-2023, 02:16 PM   #12
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Low Tech cannons mortars and shells

Rupert, that makes me think of a D&D-type mechanic for Cold War and later artillery where an explosion has a fragmentation radius, anyone within it is hit once, and anyone out to say three times the radius is hit by chance. (In D&D, maybe they get a Reflex or DX save).

If you assume that a standing soldier has an area of about 1 square yard or meter, then I think you could roughly estimate the chance of being hit at a given range by the ratio of the number of projectiles to the area of the end of the cone or the surface of a sphere at that range.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
 

Tags
artillery, gunpowder, high-tech, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.