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#12 |
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Join Date: Jan 2006
Location: Central Europe
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Rupert, that makes me think of a D&D-type mechanic for Cold War and later artillery where an explosion has a fragmentation radius, anyone within it is hit once, and anyone out to say three times the radius is hit by chance. (In D&D, maybe they get a Reflex or DX save).
If you assume that a standing soldier has an area of about 1 square yard or meter, then I think you could roughly estimate the chance of being hit at a given range by the ratio of the number of projectiles to the area of the end of the cone or the surface of a sphere at that range.
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| Tags |
| artillery, gunpowder, high-tech, low-tech |
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