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Old 06-29-2023, 07:26 PM   #101
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: New perks

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Originally Posted by David Johnston2 View Post
So Uninteresting It's Interesting
See "Forgettable Face," on p. 4 of Power-Ups 2: Perks.
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Old 06-30-2023, 11:48 PM   #102
Pursuivant
 
Join Date: Apr 2005
Default Re: New perks

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Originally Posted by Donny Brook View Post
I could see a Perk to appear less skilled while still using full skill.
That perk might have already been proposed somewhere up-thread. It's certainly been proposed elsewhere. Here's my take:

Bumbling †

You can appear to be incompetent when using a particular skill without incurring any actual penalties.

At the GM’s option, “bumbling” skill use might give you a +1 bonus to Reaction rolls or give you a +1 bonus in Quick Contests of skill when you’re trying to make an opponent underestimate your skill or ignore you as a potential threat.
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Old 09-07-2023, 12:25 AM   #103
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Default Re: New perks

MY LEG! You have the uncanny tendency to always get the exact same injury time after time. Once per session, when an enemy hits you, you may choose to have that attack strike one particular hit location as if the enemy had aimed for it.
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Old 09-07-2023, 09:41 AM   #104
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: New perks

Tailor's Eye
You can size up a person for clothing size without having to measure them, judge what will look good on them without having to see them try on outfits, etc. You can also easily judge whether a specific article of clothing will fit you (useful if sizing isn't standardized). This allows you several small bonuses: ignore up to -3 in penalties for being rushed when making rolls to get someone matched with a suitable outfit, automatically tell whether a guard's uniform will fit should you steal it, and a +3 to rolls to spot poorly fitting or mismatched clothes when it might be a clue (a stolen uniform, clothing modified to serve as a disguise, an off-the-rack suit at a high society event where everyone would be expected to wear bespoke outfits, etc.).
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Old 09-07-2023, 09:55 AM   #105
Varyon
 
Join Date: Jun 2013
Default Re: New perks

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Originally Posted by PTTG View Post
MY LEG! You have the uncanny tendency to always get the exact same injury time after time. Once per session, when an enemy hits you, you may choose to have that attack strike one particular hit location as if the enemy had aimed for it.
This feels powerful for a Perk, particularly if the character opts to heavily armor that particular body part (or has replaced it with a cybernetic limb or similar - think of how often Edward Elric in Full Metal Alchemist took serious hits to his automail that would have killed or incapacitated him if they hit anywhere else). Maybe you've only got enough money to start out with a shoulder guard made of Beskar... but if you can redirect attacks to hit that, that's not such a bad thing. Then again, the limit of "once per session" may be enough to prevent abuse, at least in fairly combat-heavy campaigns (in those with more moderate amounts of combat, getting hit even once in a session may be the exception rather than the rule).
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Old 09-07-2023, 10:01 AM   #106
Fred Brackin
 
Join Date: Aug 2007
Default Re: New perks

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Originally Posted by Varyon View Post
This feels powerful for a Perk, .
It doesn't bother me particularly since it reduces PC casualties but by conventional Powers Theory this is a highly limited use of Super Luck and that couldn't be reduced normally below 20 pts.
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Old 09-07-2023, 10:32 AM   #107
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Re: New perks

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Originally Posted by PTTG View Post
MY LEG! You have the uncanny tendency to always get the exact same injury time after time. Once per session, when an enemy hits you, you may choose to have that attack strike one particular hit location as if the enemy had aimed for it.
Quote:
Originally Posted by Varyon View Post
snip
Quote:
Originally Posted by Fred Brackin View Post
snip
Sounds like Extra Option Flesh Wound, but instead of reducing the damage to 1 point and spending 1 CP (or going into debt!), you move the target location.
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Old 09-07-2023, 11:22 AM   #108
Donny Brook
 
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Default Re: New perks

Quote:
Originally Posted by Varyon View Post
This feels powerful for a Perk, particularly if the character opts to heavily armor that particular body part (or has replaced it with a cybernetic limb or similar - think of how often Edward Elric in Full Metal Alchemist took serious hits to his automail that would have killed or incapacitated him if they hit anywhere else). Maybe you've only got enough money to start out with a shoulder guard made of Beskar... but if you can redirect attacks to hit that, that's not such a bad thing. Then again, the limit of "once per session" may be enough to prevent abuse, at least in fairly combat-heavy campaigns (in those with more moderate amounts of combat, getting hit even once in a session may be the exception rather than the rule).
The power of it would be reduced by stipulating that the chosen location will sustain a minimum of one point of damage after everything is taken into account.
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Old 09-07-2023, 11:43 AM   #109
Fred Brackin
 
Join Date: Aug 2007
Default Re: New perks

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Originally Posted by Donny Brook View Post
The power of it would be reduced by stipulating that the chosen location will sustain a minimum of one point of damage after everything is taken into account.
Don't bother. That would only harass (in a very minor way) somebody who'd gotten a DR50 arm. It's not worth adding to the Perk text or making the user keep recording the damage 1 pt at a time.
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Old 09-07-2023, 12:57 PM   #110
Varyon
 
Join Date: Jun 2013
Default Re: New perks

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Originally Posted by Fred Brackin View Post
Don't bother. That would only harass (in a very minor way) somebody who'd gotten a DR50 arm. It's not worth adding to the Perk text or making the user keep recording the damage 1 pt at a time.
It's also potentially much less problematic if you're stuck buying your DR with points, at least if you don't have the option of extremely narrowing-down the hit location (like specifically having it hit your shoulder rather than the arm in general) - buying DR that only protects one arm at 60% base price (-20% for -2 to hit, and I think a further -20% to only apply to one arm instead of both) is already arguably overcharging for it, so being able to use that DR against a single hit elsewhere once per session probably isn't that big of a deal. It's more problematic if you can narrow it down a lot and can purchase heavy armor as gear there - a single pauldron (protecting the shoulder) is around 5% the cost and weight of torso armor, for example. But I think unless you're in a campaign where getting hit more than once a session is uncommon, it's probably fine - just seemed a bit powerful for a Perk.
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