Quote:
Originally Posted by PTTG
MY LEG! You have the uncanny tendency to always get the exact same injury time after time. Once per session, when an enemy hits you, you may choose to have that attack strike one particular hit location as if the enemy had aimed for it.
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This feels powerful for a Perk, particularly if the character opts to heavily armor that particular body part (or has replaced it with a cybernetic limb or similar - think of how often Edward Elric in
Full Metal Alchemist took serious hits to his automail that would have killed or incapacitated him if they hit anywhere else). Maybe you've only got enough money to start out with a shoulder guard made of Beskar... but if you can redirect attacks to hit that, that's not such a bad thing. Then again, the limit of "once per session" may be enough to prevent abuse, at least in fairly combat-heavy campaigns (in those with more moderate amounts of combat, getting hit even once in a session may be the exception rather than the rule).