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Old 09-07-2023, 04:19 AM   #3
Drakenbow
 
Join Date: Sep 2023
Default Re: Unintended spell consequences

Quote:
Originally Posted by timm meyers View Post
During play in the last session he was encouraged to "practice" casting the aid spell to show him he could boost his DX but instead he proposed boosting his IQ?!?!
Sure. I would consider it a bit like reversing the effects of a Confusion spell or temporarily gaining back IQ points lost under Lossing Attributes When...(p.47).


Quote:
Memory loss as exampled above. Does boosting the IQ help retrieve lost memories etc?
IMO it depends how the memories were lost. Perhaps fragments of some memories as content to a future game? But like a dream, the memory would fade in details when the IQ boast wears off. Something as a memory like where did I put my car keys would be a roll for remembering. The game master has a lot of potential options here.


Quote:
What about the pet you aid to IQ 8 or 9 and shout "aimed shot at the legs" or "go get help". They fully understand for 10 seconds and then what?
IMO the animal would not magically learn a language. If the pet was trained to 'go for the legs' or 'go search for help', then the pet would understand the command easier any commands given during the duration. Consider it more like the IQ of a war horse over regular horses for the duration.


Quote:
That 5/IQ tactics roll at the start of a combat. You brilliantly deduce what the enemy intends to do but after 10 seconds.....
That's a good ploy, but I agree it would only work for the duration. For the duration, a Tactician or Stratigist could belt out a more comprehensive battle plan, but afterwards the person wouldn't be able to say why his/her plan was a good idea.
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