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Old 09-06-2023, 09:04 PM   #11
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Low Tech cannons mortars and shells

It may well be that 3d6 is the wrong distribution to represent the scattering of fragments through a sphere or a cone, but I would start by getting some numbers or back-of-the-envelope calculations, see how they really work, then see how well or poorly different mechanics model them.

A detailed rule might say that anyone within oh 75 yards of detonation (and within the cone of that applies) is attacked with skill A, anyone up to 150 yards is attacked with skill B, and so on. That is the most complicated rule I can imagine actually using, but its not all that complicated.
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Last edited by Polydamas; 09-06-2023 at 09:21 PM.
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artillery, gunpowder, high-tech, low-tech


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