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Old 09-06-2023, 05:54 PM   #11
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Low Tech cannons mortars and shells

Quote:
Originally Posted by Anthony View Post
The fragmentation rules generally scale a bit wrong -- it's too likely to hit at long range, too unlikely at short range -- and using them for area fire with bullets would have the same problem.

A reasonably realistic formula for whether area fire hits targets in the area is that the hit chance is 9 + (2x SM of target) + (SM for projectiles fired) - (2x SM of area).
They also understate how many fragments you'll likely get hit by when very close, and overstate how many you'll get hit by at longer distances.

Part of this is a problem with the rapid fire rules - they assume that lots of shots/fragments in the air both increases hit chances and increases the number of hits you'll take, and this is correct sometimes, but not all the time.
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artillery, gunpowder, high-tech, low-tech


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