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Old 09-06-2023, 11:20 AM   #14
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Low Tech cannons mortars and shells

Quote:
Originally Posted by sir_pudding View Post
It certainly shouldn't only attack one target, which seems to be a consequence of the rules as written. Canister, shrapnel, and beehive all seem to be missing anything about the size and shape of the sheaf. Although I would love to be proven wrong about this.
It seems like none of the rules are great for representing these rounds (or indirect machine gun fire).
  • Plain old RoF: does not let you attack everyone in an area
  • Cone + Bombardment: chance that any one target is hit is always the same anywhere in the area of effect
  • Suppression Fire: officially only covers a two-yard wide path
  • Fragmentation: assumes spherical not conical scatter

On the balance, I think something similar to the Fragmentation rules would be best for these munitions (and this use of high-rate-of-fire weapons such as MGs or a whole battalion of bolt-action rifles), but you would want to tweak the math for weapons which scatter projectiles in a cone rather than a sphere.
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Last edited by Polydamas; 09-06-2023 at 11:29 AM.
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artillery, gunpowder, high-tech, low-tech


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