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Old 09-05-2023, 11:48 AM   #1
Major Ross
 
Join Date: Oct 2019
Default Alternate Hit Point System?

Currently, the ST attribute governs how many hits / damage your character can take before being killed or knocked unconscious (0 Strength) where negative strength equals “death”. However, for some reason I found a bunch of TFT characters that I made previously, that each have a NEW attribute called “HP” or Hitpoints. I haven’t played in awhile so I can’t remember why I used that new attribute.

Each character that has this new Hitpoint attribute (HP) has a value of their ST plus 3. I tried searching thru all my Hexagram’s 1-9 and the TFT Companion Book for more context behind that rationale, but no luck.

Does anyone here know which variant this reflects, where you build a character and then take their Strength (ST) and add 3 to equal their hit points?

Thanks!!
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