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Originally Posted by Steve Plambeck
David, at least as far as my own comments on this are concerned
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I was speaking generally about the ideas I see in this thread, not about yours specifically.
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My suggestions have all been about making the causes of unconscious easier to come by without reducing the chance of death.
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You've classified attacks as lethal and non-lethal, and non-lethal can only cause unconsciousness. That makes unconsciousness just as easy and death harder. Doesn't it? Maybe I misunderstood.
I wonder what you mean by a "blunt damage" weapon. Does it include a war hammer? A mace? A giant's club? The UC V touch of death? Because it would be a little weird if those weren't lethal.
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An unconscious figure is the easiest figure to kill in TFT.
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Unless someone in your party finds it unethical to murder helpless people.
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As the rules stand, it's almost impossible to knock out an opponent without killing them even when you might not want to.
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Use of the RAW non-lethal damage rules is more difficult than killing, but far from impossible.
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My advocacy if only for more choice in the matter. If you do still want them dead, finishing them off while unconscious is technically easy.
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My point is that it comes with huge role-playing implications, e.g. for characters that consider themselves heroic.