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Old 09-04-2023, 10:18 PM   #29
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Making combat less lethal.

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Originally Posted by Steve Plambeck View Post
David, at least as far as my own comments on this are concerned
I was speaking generally about the ideas I see in this thread, not about yours specifically.

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My suggestions have all been about making the causes of unconscious easier to come by without reducing the chance of death.
You've classified attacks as lethal and non-lethal, and non-lethal can only cause unconsciousness. That makes unconsciousness just as easy and death harder. Doesn't it? Maybe I misunderstood.

I wonder what you mean by a "blunt damage" weapon. Does it include a war hammer? A mace? A giant's club? The UC V touch of death? Because it would be a little weird if those weren't lethal.

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An unconscious figure is the easiest figure to kill in TFT.
Unless someone in your party finds it unethical to murder helpless people.

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As the rules stand, it's almost impossible to knock out an opponent without killing them even when you might not want to.
Use of the RAW non-lethal damage rules is more difficult than killing, but far from impossible.

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My advocacy if only for more choice in the matter. If you do still want them dead, finishing them off while unconscious is technically easy.
My point is that it comes with huge role-playing implications, e.g. for characters that consider themselves heroic.
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