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Old 09-04-2023, 07:58 PM   #17
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Low Tech cannons mortars and shells

Quote:
Originally Posted by Rupert View Post
Shrapnel does piercing, as it happens.
I'm not sure if handling a 19th-century shrapnel round as a single RoF 1×78 attack is a great choice (High Tech pp. 138-140). My understanding is that the whole point is that the round bursts close to the other guy, thus avoiding the problem that canister (or shotshell) starts to scatter and lose energy as soon as it leaves the barrel. I would be inclined to treat "where does the shell burst?" as a skill roll then use something similar to the Fragmentation or Suppression Fire rules to decide who gets hit.

But the Explosion rules in the Basic Set are generic enough that if you see things differently than the designers did, you can usually adapt them.
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artillery, gunpowder, high-tech, low-tech


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