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#21 |
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Join Date: Aug 2014
Location: Snoopy's basement
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Count me skeptical too. Maybe a buckler small enough (DB0) to hang on the front of your belt, but Fast-Drawing anything else seems far-fetched.
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#22 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#23 |
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Join Date: Dec 2012
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Given that Fast-Draw (Ammo) exists, I could believe a Fast-Draw specialization that just shortens the time to ready the weapon, rather than making it instantly ready (I can certainly believe that some items cannot be made instantly ready, though).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#24 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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If it's something that is possible but really hard, it becomes (under the hood) something anyone can get, but it costs money to buy off the entire technique cost all at once. Many things that look and smell like what Martial Arts calls a technique ARE techniques, but with a binary off/on rather than sliding scale. If it's somethign anyone can do, we look and see what it would require, and tie it to an appropriate maneuver or attack option. For the case of buckler-gripped shields, ANYONE can pick up a shield by the handle, regardless of size. My own shield is 34.5" (88cm) in diameter - half my height - and weighs six pounds (2,720g). The most logical thing for this is a Ready maneuver: you just pick it up. Things that are ready maneuvers are amenable to having a skill to do them more quickly. That's just Fast-Draw. Bigger things should be harder, so we give a penalty equal to the DB of the shield. For most folks, that won't interfere with anything. Giving larger penalties such as the -4 per yard of reach weapons get in CC, or twice the DB of the shield, to turn a defense to offense basis, would make it -6 for a DB 3 shield, which would make your typical Skill-14 skilled adventurer only be able to pull DB 2 off one time in two, and DB 3 one time in four. With larger shields and guiges, we watched videos of folks in full kit doing this and came to the same conclusion: a proper strap and handle should allow a fast-draw attempt, which represents being able to do this smoothly enough that it doesn't interfere with your other move (which in the cases we looked at, were mostly shifting grips on weapons from 2 hands to 1 while simultaneously bringing a shield to bear). For this, if you want to go the realism route, you might say you have to resolve it as a Rapid Strike (two things at once, at -6 each), or it consumes the Step part of any maneuver that allows the step (you have to shimmy a bit to bring it to the right position, but it naturally swings there). So..."it's naturally cinematic" means that we consider reducing the friction to awesomeness in the face of folks who routinely throw down three or four attacks per second, every second, until the imaginary monster-beast-foes are all dead. [Edited to Add: I reiterate that checking out Shields Up is a good idea for this issue; the book talk quite sensibly about extra Readies, reducied readying time for certain actions, etc.]
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 08-31-2023 at 10:43 AM. |
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#25 |
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Join Date: Apr 2005
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Yes, as long as you're willing to wear your buckler on a belt hook or similar and you had a solid grip so you don't have to mess with straps.
In the late Middle Ages, they were typically worn with the straps looped over the sword's hilt as it rested in the scabbard. I can't imagine that did any good for fast-draw skill for either weapon, however. Last edited by Pursuivant; 09-04-2023 at 10:04 PM. |
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#26 |
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Join Date: Apr 2005
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For gear that takes multiple seconds to ready, you could allow Fast Draw variants that reduce overall ready time by some amount (5% x margin of success seems fair). That would represent practice with "fast readying" equipment. That would allow realistic variants of Fast Draw for things like shields or machine guns.
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#27 |
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Join Date: Aug 2018
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Given that it's possible to hold a shield in an unreadied state (this happens on a critically failed block, for example) I think maybe "I ready the shield I am holding" and "I remove the shield from my belt" ought to be distinct subsequent maneuvers, so one really ought to need two fast draw skills (or at least a -2 penalty for doing two things?) to cover both aspects.
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#28 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#29 | |
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Join Date: Aug 2018
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We know there's for example a DX roll to reach a weapon preceding a fast-draw roll when 'in close combat' which seems to get handwaived if nobody's in C-range with you, but we could possibly have more complex rules for this. For example - if you're a pirate w/ parrot on your shoulder, that parrot is technically grappling you, but not in a way intended to impede your arm (shoulder is prob more like torso) plus their size and placement makes them less likely to accidentally get in the way of your actions than a full-size human sharing your hex. 104's zero-penalties in ideal situations seem to imply that large weapons, for all their extra bulk, are just as easy to fast-draw, perhaps because they're higher size modifier and easier to pinpoint? |
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#30 |
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Join Date: Jun 2013
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The solution to what? What is the problem that is being solved, here? Provided it can be positioned such that the handle is readily-grabbable, a buckler should be eligible to be drawn quickly. In fact, it shouldn't be any more difficult than drawing any other weapon quickly. The only issue is that rather-large bucklers are difficult to carry on your person in a fashion that leaves the handle readily-grabbable. Making it harder to Fast-Draw everything isn't really going to help with that.
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| Tags |
| buckler, fast-draw |
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