Quote:
Originally Posted by benz72
I expect this is an artifact of the 'must do something EVERY TURN!' paradigm in player thought. It's the same thing with Evaluate and Aim to a lesser extent. Even Feint doesn't get the love it deserves because players fear 'not doing damage NOW NOW NOW'.
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None of that is caused by psychology. It's caused by those options being objectively bad in most cases. If an attack sequence takes twice as long to perform and isn't twice as effective, it's a bad choice. Evaluate+Attack is almost always worse than attacking twice. Same for Feint+Attack. Attacking once with a double-dagger weapon is almost always less effective than attacking twice with a weapon that lets you attack every turn (aim gets a special case, as it's often a larger bonus on a roll with a lower base chance).