Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-01-2023, 02:03 PM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Long Maces

Quote:
Originally Posted by benz72 View Post
I expect this is an artifact of the 'must do something EVERY TURN!' paradigm in player thought. It's the same thing with Evaluate and Aim to a lesser extent. Even Feint doesn't get the love it deserves because players fear 'not doing damage NOW NOW NOW'.
None of that is caused by psychology. It's caused by those options being objectively bad in most cases. If an attack sequence takes twice as long to perform and isn't twice as effective, it's a bad choice. Evaluate+Attack is almost always worse than attacking twice. Same for Feint+Attack. Attacking once with a double-dagger weapon is almost always less effective than attacking twice with a weapon that lets you attack every turn (aim gets a special case, as it's often a larger bonus on a roll with a lower base chance).
__________________
My GURPS site and Blog.

Last edited by Anthony; 09-01-2023 at 02:06 PM.
Anthony is offline   Reply With Quote
 

Tags
axe, combat, feint, mace


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.