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Old 09-01-2023, 01:50 PM   #16
benz72
 
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Long Maces

Quote:
Originally Posted by tbone View Post
Sure, I can see that. Same with PCs who overcome the slowness with high ST.

But PCs who willingly choose a greataxe or maul, and just accept that Ready requirement after every attack... Pretty darn rare, I think!
I expect this is an artifact of the 'must do something EVERY TURN!' paradigm in player thought. It's the same thing with Evaluate and Aim to a lesser extent. Even Feint doesn't get the love it deserves because players fear 'not doing damage NOW NOW NOW'.
If I were going to use this in play (as a GM) I think I'd have some teamwork with a pair of axemen or an axeman and a weapon& shield guy who can do sacrificial block/parry. Good coordination of Waits, AoD, AoA and Step should let a well trained team chew through opposition, especially if they are not outnumbered or flanked.
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axe, combat, feint, mace


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