Quote:
Originally Posted by Steve Plambeck
You could really spice up Turn Missiles by instead of having the shot simply fly past, roll 1d6. The intended target has six hexsides, and the roll determines the new direction for the missile. 15% chance there it will reverse and fly back at the shooter, but any of the new directions might prove... interesting.
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That'd be Deflect Missile or Redirect Missile, and is a fun idea, but probably wants a scatter system that would allow other than those six cardinal directions.