Quote:
Originally Posted by Shostak
If the spell fails, it only costs 1 ST, so the player would know that it fails and if it critically fails, they'd know that all of the information given would be false. So, while the description does say "When this spell is cast successfully," one needs to have it be successful if they want to fool the player w/a critical failure.
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I play pretty much all information spells like Analyze Magic - if you fail, the GM lies, and part of lying, is the GM making all the success rolls, and having the spell cost the full amount on a failure.