Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-27-2023, 02:13 AM   #20
Ulzgoroth
 
Join Date: Jul 2008
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Bathawk View Post
I figured -40% because a tank has the ability to attack with bullets (usually a -40% defensive limitation) and other forms of attacks (cannon, simply running a target over)...and while yes, a tank is probably less common on a WWII battlefield than infantry, if I KNOW I'm invulnerable to tank damage, and given the choice, I'm going to charge that Tiger tank instead of the pillbox of infantry...so it's probably not worth as much as say a -60% limitation
Note that on real battlefields tanks rather like to have infantry close by as support. Largely because tanks have bad stealth and bad perception and can readily be ambushed by anti-tank weapons if they don't have somebody around to spot the threat for them. (And in a defensive arrangement with pillboxes the tank would definitely tend to position behind the infantry positions, so unless you're a speedster or bulletproof charging it isn't going to go well.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
 

Tags
combat, piat, supers, tank


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.