Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-26-2023, 02:18 PM   #18
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: [World Building] A Future History of Space Force

Missiles and drones are basically the same thing in space. But without an atmosphere, they mainly produce thermal effects, and those dissapate so rapidly with distance that you're much better off using a shaped charge to try to direct shrapnel at the target. And the ultimate evolution of a claymore-like shrapnel spray is... a gun.

A small, capable drone could aim to hit the enemy, then close the last 100m - 1km with bullets. Then it boosts its projectiles with its closing velocity.

Nuclear weapons are pretty unlikely unless something wild happens to fissile enrichment. It's not exactly easy to make wareheads. But if that does happen, then replace the gun with a casaba howitzer and have that close the final 100km instead.

But if you're playing with nukes, every fight is a draw. A nuclear blast in space won't immediately destroy ships unless it's VERY close, but will easily irradiate the crew. Presumably there's no humans anywhere near the nukes at that point.

Though come to think about that, if you have, say, space habitats which prohibit nuclear detonations within 10Mm or something, that makes for pretty large zones where boarding actions or at least dogfights are the only option. Worth considering.
PTTG is offline   Reply With Quote
 

Tags
future history, space, world building


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:34 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.