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#14 |
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Join Date: Oct 2015
Location: New England
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Hexagram 8 has Fear Factors that are about as simple as can be. After setting the initial Fear Factor to see if any foes lose morale and decide to retreat, the GM can add modifiers to it as individuals flee. Or rally, for that matter. Remember that broken troops can be inspired to throw themselves back in if they see that the tide might have changed in their favor.
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