Re: Making combat less lethal.
Regarding lethal vs non-lethal damage: this is true but not for the granularity of TFT. Most RPG systems use points instead of lethal vs non-lethal. Furthermore, this is disabling vs non-disabling. There are many examples from history of combat and accidents of: a person sustaining a lethal injury but continuing/fighting on; or a person sustaining a non-lethal injury that knocks out or disables a limb.
I say someone is dead and unrecoverable once they sustain damage equal to 2x their ST. So, a ST 10 person that takes 20, goes to -10 ST may not be recovered through healing potions, etc. Zero is unconscious. -1 to -(ST-1) is unconscious and dying.
Fatigue that takes a character goes beyond zero: I allow rest for every 15 minutes until conscious, as well as other aid, until they are covered unless after an hour they are still negative ST. Exhaustion can kill. Thus without any other aid, if ST goes to -4 by fatigue, recovery will occur in an hour by returning to ST 0. Such rest is automatic for an unconscious person despite whatever is going on around them. If someones ST goes to -5 by fatigue, they will need outside help or they will perish.
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