Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-24-2023, 10:25 AM   #29
wikisteff
 
Join Date: Aug 2023
Default Re: Modern Body Armor

Quote:
Originally Posted by Icelander View Post
In realistic terms Hardened doesn't exist, largely because GURPS gives Armor Divisors to various different penetrators and real armor which neutralizes all of these at the same time (without having higher DR) doesn't exist.

Various high hardness armor, like boron carbide, might justifiably have half a level or so of Hardened against high hardness penetrators, which would in game terms neutralize AP (i.e. let it penetrate as ball ammo) and reduce APHC to the penetration values for AP.
Fascinating thread, Icelander and team!

Does this mean that AP rounds shouldn't actually have Armor Divisors in the real world? Should we just step-up AP damage to make up for it? Does GURPS maybe need an (1.5) Armor Divisor step to better fit real-world data?

(Sorry for resurrecting an old thread, first-time poster here.)
wikisteff is offline   Reply With Quote
 

Tags
body armor, cutting-edge armor design, modern firepower


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.