Quote:
Originally Posted by Icelander
In realistic terms Hardened doesn't exist, largely because GURPS gives Armor Divisors to various different penetrators and real armor which neutralizes all of these at the same time (without having higher DR) doesn't exist.
Various high hardness armor, like boron carbide, might justifiably have half a level or so of Hardened against high hardness penetrators, which would in game terms neutralize AP (i.e. let it penetrate as ball ammo) and reduce APHC to the penetration values for AP.
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Fascinating thread, Icelander and team!
Does this mean that AP rounds shouldn't actually have Armor Divisors in the real world? Should we just step-up AP damage to make up for it? Does GURPS maybe need an (1.5) Armor Divisor step to better fit real-world data?
(Sorry for resurrecting an old thread, first-time poster here.)