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Old 08-17-2023, 12:10 AM   #1
mburr0003
 
Join Date: Jun 2022
Default Re: GURPS Man to Man.... how to add magic?

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Originally Posted by RGTraynor View Post
Skip over whole colleges that aren't likely to be applicable; Knowledge, for instance.
There are Knowledge spells that could be useful "pre-battle" to give one side bonuses over the other, say a few one time uses of Luck, or bonuses that could deployed strategically. Or being able to bring in reserves from the exact right side of the battle map...
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Old 08-19-2023, 03:54 AM   #2
Giovanni
 
Join Date: Feb 2016
Default Re: GURPS Man to Man.... how to add magic?

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Beyond that, you can simply apply a basic approach. Sit down with a copy of 3rd edition GURPS Magic, and ignore Grimoire. Just spend a half hour going through it with your buddies. Skip over whole colleges that aren't likely to be applicable; Knowledge, for instance.

Any spell you unanimously agree is combat-applicable is fair game. Any spell to which any of you object (or which you think is too powerful; I wouldn't allow Area mass damage spells, myself), draw a pencil mark through it. Keep the book costs for M/H M/VH spells, as well as for Magery, and there you go. Just ditch the notion of prerequisites altogether, and let people take whatever spells they like.
That's exactley what we will do....

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S John Ross's Blue Room had some rules for using 3e GURPS magic in a gladiatorial type game. You can find them archived here - that might be of some use in adding magic to Man to Man.
I cannot reach the linked page [error 404]
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Old 08-19-2023, 05:49 PM   #3
ehrbar
 
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Join Date: Aug 2004
Default Re: GURPS Man to Man.... how to add magic?

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Originally Posted by Giovanni View Post
I cannot reach the linked page [error 404]
Try http://web.archive.org/web/201608010...m/gladmage.htm
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GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023.
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Old 08-19-2023, 10:58 PM   #4
Infornific
 
Join Date: Dec 2004
Default Re: GURPS Man to Man.... how to add magic?

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Thanks. I fixed the link in my original post.
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Old 08-19-2023, 08:00 PM   #5
RGTraynor
 
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Join Date: Aug 2004
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Default Re: GURPS Man to Man.... how to add magic?

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Originally Posted by mburr0003 View Post
There are Knowledge spells that could be useful "pre-battle" to give one side bonuses over the other, say a few one time uses of Luck, or bonuses that could deployed strategically. Or being able to bring in reserves from the exact right side of the battle map...
Having seen Food spells used tactically (and effectively), no doubt someone will come up with some argument as to why just about any spell could be useful to a gladiatorial game. The OP specified "simple," and I took him at his word.
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