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#1 |
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Join Date: Feb 2016
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Me and a couple of friends of mine want to use GURPS Man to Man as a fantasy skirmish wargame....
how we can add magic? The natural way should be to use GURPS Magic 3e but I suspect that a lot of spells require the Narrator judgement to be applied and are so not suitable for a wargame (where there is no impartial Narrator) plus the prerequisites sub-system make the magic PC creation procedure too long. What I'd like to obtain from this discussion is... 1. a subset of the spell contained in Magic 3e: each spell in the subset should be usable in a wargame. 2. a way to buy those spell as skills ignoring prerequisites. or... since in GURPS 3e and 4e there are a lot of alternative magic system, you could suggest something simple that could work in wargame.... |
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| Tags |
| man to man, third edition |
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