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#9 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
Also, most of the brew-ups you see aren't instant - they're after the interior has already caught fire, the crew has bailed, and then the ammo has cooked off. The problem here isn't that they're more flammable than other tanks, but that the fire suppression systems often aren't good enough, though in GURPS' terms that can be treated as all part of the initial 'does it catch fire' check. I'd go so far as to say that of the crew of a T-72 series dumped all the non-carosel ammo (so they're only carrying the 22 rounds that the carosel carries), it should lose the 'x' on its health. Funnily enough 'x' is probably less of a problem for a vehicle than 'c' - Explosive only triggers on critical failuires vs major wounds and instant death fails. Flammable means catching fire on any major wound's HT being failed, with a -3 on the check for burning and explosive attacks or vital hits (cumulative). Vehicles in general are probably Combustible, but with the HP10+ automatic fire being a HT roll (because otherwise it's going to be an automatic thing when using heavy weapons, and combat experience with tanks and ships shows that this is not the case).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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| Tags |
| combat, piat, supers, tank |
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