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Old 08-12-2023, 07:48 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: In Gurps, how powerful do you need to fight a tank?

If you want to just slug it out with a tank, going through frontal armor and absorbing hits from the main gun, requires being able to punch through 1500 DR and then rip through around 200 hit points. It also requires being able to take a hit that's on the order of 6d*30(3) piercing. This is solidly C-scale.

If you're willing to dodge the main gun and go after weak points, it's a lot easier -- you want damage in the hundreds, which is D-scale.

I-scale characters might be able to kill a tank, but they'll need to be creative.
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Old 08-12-2023, 08:16 PM   #2
Bathawk
 
Join Date: Oct 2007
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Anthony View Post
If you want to just slug it out with a tank, going through frontal armor and absorbing hits from the main gun, requires being able to punch through 1500 DR and then rip through around 200 hit points. It also requires being able to take a hit that's on the order of 6d*30(3) piercing. This is solidly C-scale.

If you're willing to dodge the main gun and go after weak points, it's a lot easier -- you want damage in the hundreds, which is D-scale.

I-scale characters might be able to kill a tank, but they'll need to be creative.
Not a big fan of "different scales"..."Heroes Forever" tried something similar, and it just felt off. Kind of like Batman and Super-Man being able to stand in the same room.

Not too worried about "taking the hit" 1/1000 damage reduction with a -10% modifier is "only" 405 points, and not sure how easy a tank cannon can track a man sized target
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Old 08-12-2023, 08:22 PM   #3
Ulzgoroth
 
Join Date: Jul 2008
Default Re: In Gurps, how powerful do you need to fight a tank?

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Originally Posted by Bathawk View Post
Not a big fan of "different scales"..."Heroes Forever" tried something similar, and it just felt off. Kind of like Batman and Super-Man being able to stand in the same room.

Not too worried about "taking the hit" 1/1000 damage reduction with a -10% modifier is "only" 405 points, and not sure how easy a tank cannon can track a man sized target
GURPS doesn't have different scales with different rules really, it just has them as a descriptive tool that some find useful.
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