|
|
|
#11 |
|
Join Date: Oct 2011
|
|
|
|
|
|
|
#12 |
|
Join Date: Jan 2006
Location: Central Europe
|
As I said, I suspect that the print has enlarged the heads of the clubs a bit for the same reasons that Peter Jackson and manga enlarge the heads of maces and clubs (but also, most wood is not that dense!)
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
|
|
#13 |
|
Join Date: Jun 2013
|
I could see potential for a build that makes heavy use of Feint, as I believe Feint doesn't unReady the weapon. Basically, you just keep throwing Feints each round until you get a good roll, then capitalize on that to drop the foe. But I don't think such weapons tend to have enough additional damage/reach to really justify such a strategy (the reason one normally doesn't do the above - throw Feints until you get a good roll, then attack - with a more balanced weapon is because attacking twice is typically better than feinting and then attacking). But personally, my own inclination is to get rid of the ‡ designation, increase the MinST of the weapons that have it a bit (I think they typically have -1 or -2 to MinST compared to what their weight implies, so +1 or +2 - or maybe +3 or +4 if they're particularly long - should work) and just have a general rule that you can wield weapons as though you had 1.5x your actual ST (probably just for meeting MinST, not for damage) in exchange for them becoming unReady after each attack.
__________________
GURPS Overhaul |
|
|
|
|
|
#14 | |
|
Join Date: Aug 2007
|
Quote:
I saw one such mace/morningstar used on a re-enactor show against a ballistic dummy in chain mail and it was a Swing/Impale weapon with no particular bludgeoning effect. It didn't impale deeply but it did penetrate with multiple spikes.
__________________
Fred Brackin |
|
|
|
|
|
|
#15 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Wikipedia has a nice example from a tomb: https://en.wikipedia.org/wiki/File:P...144514616).jpg. It also claims that the morning star was frequently 6' or more, though that's not a blunt weapon. If you want a long blunt weapon, I'd suggest the two-handed flail.
|
|
|
|
|
|
#16 |
|
Join Date: Aug 2004
|
I can only recall one player who knowingly, willingly chose a weapon with "requires Ready after swing", and that was... myself. Back in the 3e days, when a normal hand axe suffered that Ready requirement. I made an axe-fighter (with one arm, too), just for the perverse fun of saying "wow, the rules seem to make this choice a really bad idea... so let's try it." It was for a one-shot, so weird was okay. I certainly wouldn't choose a slow weapon like that for an ongoing campaign with lots of battles...
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
|
|
|
|
|
#17 |
|
Join Date: Jan 2006
|
As a GM, I'd be fine with a player using a variant of any existing sw/cut weapon that is instead a sw/crush weapon, so pick the one you want.
|
|
|
|
|
|
#18 | |
|
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Quote:
__________________
Hydration is key |
|
|
|
|
|
|
#19 |
|
Join Date: Sep 2010
Location: Sheffield, England
|
There is a whole rack of morningstars with 6-8' shafts in the Landeszughaus Graz.
If you get a chance, visit it.It's awesome. It's a city armoury which kept all the weapons and armour that was issued to the city's army when defending Graz from the Ottomans. |
|
|
|
|
|
#20 | |
|
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
|
Quote:
I found https://www.museum-joanneum.at/en/st.../morning-stars , which shows the head, and the text indicates that the total length is about 250cm. You could call it just a typical spiked mace head, but honestly, those spikes seem long enough to do imp if you wanted to claim it! Also interestingly, these were apparently all made by one guy, quickly, and used to equip peasant conscripts (I'm assuming the "well-armed mercenaries" didn't need them). So this would presumably be the kind of weapon a mass of hastily organized infantry would get, not a professional warrior. Maybe a PC would use it if his background has him starting out like that. Well, this has been an interesting dive. I also bought the Fantasy Tech pdf mentioned earlier. Thanks everyone! |
|
|
|
|
![]() |
| Tags |
| axe, combat, feint, mace |
| Thread Tools | |
| Display Modes | |
|
|