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#1 |
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Join Date: Aug 2004
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It is indeed! Anything modeled after existing two-hex axes and hammers should presumably be saddled with the same "requires Ready after swing" drawback. Ugh. (Anyone have a PC who actually uses an axe or maul with that dreaded drawback?)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#2 | |
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Join Date: Oct 2011
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Quote:
thom |
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#3 | |
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Join Date: Aug 2004
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But PCs who willingly choose a greataxe or maul, and just accept that Ready requirement after every attack... Pretty darn rare, I think!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#4 |
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Join Date: Oct 2011
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#5 |
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Join Date: Aug 2004
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I can only recall one player who knowingly, willingly chose a weapon with "requires Ready after swing", and that was... myself. Back in the 3e days, when a normal hand axe suffered that Ready requirement. I made an axe-fighter (with one arm, too), just for the perverse fun of saying "wow, the rules seem to make this choice a really bad idea... so let's try it." It was for a one-shot, so weird was okay. I certainly wouldn't choose a slow weapon like that for an ongoing campaign with lots of battles...
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#6 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Hydration is key |
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#7 |
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Join Date: Sep 2010
Location: Sheffield, England
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There is a whole rack of morningstars with 6-8' shafts in the Landeszughaus Graz.
If you get a chance, visit it.It's awesome. It's a city armoury which kept all the weapons and armour that was issued to the city's army when defending Graz from the Ottomans. |
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#8 |
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Join Date: Jun 2013
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I could see potential for a build that makes heavy use of Feint, as I believe Feint doesn't unReady the weapon. Basically, you just keep throwing Feints each round until you get a good roll, then capitalize on that to drop the foe. But I don't think such weapons tend to have enough additional damage/reach to really justify such a strategy (the reason one normally doesn't do the above - throw Feints until you get a good roll, then attack - with a more balanced weapon is because attacking twice is typically better than feinting and then attacking). But personally, my own inclination is to get rid of the ‡ designation, increase the MinST of the weapons that have it a bit (I think they typically have -1 or -2 to MinST compared to what their weight implies, so +1 or +2 - or maybe +3 or +4 if they're particularly long - should work) and just have a general rule that you can wield weapons as though you had 1.5x your actual ST (probably just for meeting MinST, not for damage) in exchange for them becoming unReady after each attack.
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GURPS Overhaul |
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#9 | |
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Join Date: Oct 2006
Location: Chagrin Falls
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If I were going to use this in play (as a GM) I think I'd have some teamwork with a pair of axemen or an axeman and a weapon& shield guy who can do sacrificial block/parry. Good coordination of Waits, AoD, AoA and Step should let a well trained team chew through opposition, especially if they are not outnumbered or flanked.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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None of that is caused by psychology. It's caused by those options being objectively bad in most cases. If an attack sequence takes twice as long to perform and isn't twice as effective, it's a bad choice. Evaluate+Attack is almost always worse than attacking twice. Same for Feint+Attack. Attacking once with a double-dagger weapon is almost always less effective than attacking twice with a weapon that lets you attack every turn (aim gets a special case, as it's often a larger bonus on a roll with a lower base chance).
Last edited by Anthony; 09-01-2023 at 02:06 PM. |
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| Tags |
| axe, combat, feint, mace |
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