Quote:
Originally Posted by Fred Brackin
It wouldn't be the first time Kromm changed a rule between straight Gurps and DFRPG. I find the text in Campaigns clear enough. when it wanted to say "any" facing it did.
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It also seems to be pretty clear when you can only change facing by one hex side, such as on a Retreat (which is probably the best opener to disengaging - Retreat and change Facing by one hex side, then change it by another hex side in the process of moving into the side-front hex furthest from the foe, and run away from there - no loss of movement points to turning, so unless the foe is faster than you, they won't be able to catch up; and it kinda makes a degree of sense to take advantage of the momentary opening when someone tries to attack you to take off running). The only thing that isn't 100%, no question, clear seems to be Step, where it simply says you can change facing "freely" rather than spelling out that it only allows for a one hex-side change or allows for changing to any desired facing. I personally interpret it as the latter, but I could potentially see cause for the former (treating the explicit call-out to only getting to change facing by one hex-side on a Retreat as a
reminder of how the facing change normally works on a Step, rather than an
exception to how facing change normally works on a Step).