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Old 08-07-2023, 03:19 AM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: How to avoid killing your player characters as GM

Quote:
Originally Posted by Fred Brackin View Post
This is where Gurps' relentlessly "fair" alternation of Turns becomes problematic. You can back up every Turn but your enemy can advance every Turn in pursuit. It's not likely that you're going to hit terrain where you can back up but he can't follow you. A friendly pike wall isn't exactly "terrain". :)
I mean, that's correct too. You can't force somebody to let you go without some actual tools for that purpose. The point of the backing away is to give them an opportunity and incentive to not keep pushing.
Quote:
Originally Posted by sjmdw45 View Post
What's to stop you from declaring that you'll Wait until he attacks you, and then attack him back and step away from him while turning? Then on your next turn you're already an extra yard away (so probably two yards total), and you Move another 6 yards or so away, and 7 yards per turn thereafter until you run out of endurance.
It comes apart if there's a second attack that comes after your Wait has triggered and takes you in the back, but if you're sure there won't be it does seem to have potential.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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