|
|
|
#161 | ||
|
Join Date: Jul 2008
|
Quote:
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
|
|
|
|
|
#162 | |
|
Join Date: Aug 2004
Location: Wellington, NZ
|
Quote:
That Mearls is/was entirely okay with this, and ran with it, I do not doubt.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
|
|
|
|
|
#163 |
|
Join Date: Nov 2011
Location: South Dakota, USA
|
Thank you for clarifying. As you can tell, I was confused. ^^'
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
|
|
|
|
#164 |
|
Join Date: Aug 2007
|
I don't think Step includes turning. I mentioned movement pts originally because in the most rigorous form of mapped combat for Gurps every hex of Ground Move becomes 1 "Movement pt" and you have to spend 1 MP for every hexside of facing change.
__________________
Fred Brackin |
|
|
|
|
|
#165 | |
|
Join Date: Jul 2008
|
Quote:
B368 See also "the step in tactical combat" on B386. I've seen the not understanding that a step is not 1 point of regular movement before, but I don't quite understand why it happens.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#166 |
|
Join Date: Jun 2013
|
B386, the box labeled "The "Step" in Tactical Combat," states that you can change facing freely as part of a Step. Looking at the rules, absent being able to take advantage of the free facing change from a Step, probably the best way to retreat is to spend 1 movement point to change facing to the foe's front-left or front-right (rather than front-center) hex, then 1 movement point to move into your new front-left or front-right (whichever is further from the foe) hex, which automatically changes your facing a second time, and then run in a straight line. This basically only burns up 1 movement point to turn away from the foe, rather than needing to burn three to turn in place (it also means if they had a Wait or similar you were unaware of that you moving away triggered, they're attacking your Side hex, not your Back).
__________________
GURPS Overhaul |
|
|
|
|
|
#167 | |
|
Join Date: Aug 2007
|
Quote:
On p.387 there are 2 instances where it is explicit that you can face _any_ Hex. When you take a Move action and spend no more than half your MPs or when you take All out Defense(Increased Dodge). The AoD(Dodge) might help as it allows you to change Facing on your Active Defense rather than your regular Turn. So on your opponent's Turn you AoD(Dodge and Retreat and get your Facing change in. then on your Turn you run for all your worth. <shrug>It is no doubt subject to criticism as a way to effectively Move when it's not your Turn and string Turns worth of actions together.
__________________
Fred Brackin |
|
|
|
|
|
|
#168 | ||
|
Join Date: Jan 2008
|
Quote:
Obviously CRPGs are not TTRPGs, but hack and slash TTRPGing and CRPGing are close cousins. Quote:
Most maneuvers allow you to take a step. This lets you do one of the following: • Stay where you are! • Move one hex in any direction. • Go from a kneeling posture to a standing one (or vice versa) without moving. You may also turn to face any of the six hexes surrounding yours, before or after you move or change posture. -DF Exploits pg. 33 Last edited by sjmdw45; 08-07-2023 at 12:30 PM. |
||
|
|
|
|
|
#169 | |
|
Join Date: Aug 2007
|
Quote:
__________________
Fred Brackin |
|
|
|
|
|
|
#170 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
"You may change facing freely before or after you move." pretty clearly lets you turn as many times as you want. If you could only turn once that wouldn't be 'freely'.
|
|
|
|
![]() |
| Tags |
| combat, defenses |
|
|