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#151 | ||
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Join Date: Jun 2013
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I normally just open a new tab for each reply, then cut-and-paste them all together into a single post, but I decided to test out the multi-quote function for this reply. Looks like the way it works is that you hit the multi-quote button for each post you want to quote, which selects it; once you have all of them, you click on Post Reply (as though you were posting without a quote) and your reply automatically has the selected posts quoted.
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GURPS Overhaul |
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#152 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#153 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Here's a bit from the oldest prospectus I still have on file, dated 2005, so nearly twenty years back: ___Mentat: Immediately after World War II, but with a historical divergence: effective mind-control drugs were developed before and during the war, making possible most of the effects attributed to hypnosis, telepathy, and brainwashing in popular fiction. Induced autism drugs made digital computers unnecessary for codebreaking and no one has them. Can the United States use this technology to preserve world freedom, or will it be corrupted by the use of these methods? And how long can they be kept secret, or is the secret already out? Agents of the United States’s most secret organization confront these issues. Rules system: GURPS.
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Bill Stoddard I don't think we're in Oz any more. |
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#154 | |
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Join Date: Jan 2008
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#155 | |
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Join Date: Aug 2007
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Gurps can make it pretty difficult too. Burning those 3 movement pts to spin around so you can run away full speed will generally give your opponent an attack you can't Parry or Block. Sometimes yu have to do something like encouraging disengagement by taking a Retreating Defense when you think the enemy is ready to flee. Fleeing is always easier when you're not in melee but "hit' em hard and fast" is usually a good way to start off battles. I usually have non-engaged monsters roll IQ or similar stat to figure out that it's time to run but for the oens already committed to melee changing their minds can be difficult. You could have monsters signal their willingness to flee by doing something like All out Defense with Retreat every Turn but that could just encourage aggression. After all, where did PCs learn to be "MurderHobos"? From running into endless series of "MurderNomads".
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Fred Brackin |
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#156 | ||
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Join Date: Jul 2008
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Now, if you're white-rooming there is something that makes it hard to back off, but that's Charge, not AoO. (If you're not white-rooming, any kind of obstructive terrain can block the charge.) Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#157 |
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Join Date: Aug 2007
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This is where Gurps' relentlessly "fair" alternation of Turns becomes problematic. You can back up every Turn but your enemy can advance every Turn in pursuit. It's not likely that you're going to hit terrain where you can back up but he can't follow you. A friendly pike wall isn't exactly "terrain". :)
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Fred Brackin |
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#158 | ||
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#159 | |
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Join Date: Jan 2008
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#160 | |
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Join Date: Jun 2022
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Yeah, yeah, I know. Which is why I mentioned Mike Mearls attitude about D&D, I suspect Murder Hobo was his preferred style, so it got baked into 3e. There are reasons my group hasn't played D&D since 3rd ed. Once you've clicked the "multiquote" button on the post you want to multiquote you need to actually quote another post, or hit the Post Reply button at the bottom of the page. If it's not workign for you... it might be your browser doesn't support multiquote. |
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| Tags |
| combat, defenses |
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