Quote:
Originally Posted by Ulzgoroth
Opening space by backing up with defensive maneuvers or Wait, that's a much more sensible approach. (Then you can take to your heels once you're not in reach.)
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This is where Gurps' relentlessly "fair" alternation of Turns becomes problematic. You can back up every Turn but your enemy can advance every Turn in pursuit. It's not likely that you're going to hit terrain where you can back up but he can't follow you. A friendly pike wall isn't exactly "terrain". :)