Quote:
Originally Posted by Varyon
Or at least, it is if using that rule - High Tech states that, when going from a single projectile to a multi-projectile load, you divide damage by the square root of the number of projectiles - so the multiplier for 300 projectiles should be around x17.3. Which, don't get me wrong, is still rather powerful...
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Yeah, intuitively that seems like a better rule. Dividing a big attack into lots of little attacks shouldn't massively increase the total damage inflicted. The DFRPG falling damage rules have a similar issue, wherein because damage inflicted scales with HP * velocity and yet HP scales with the cube root of mass, dropping a big 32 lb. boulder on a monster from 50 yards up does far less damage than cutting that boulder into 16 tiny 2 lb. stones and dropping them all at the same time.