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Old 08-06-2023, 12:38 PM   #11
sjmdw45
 
Join Date: Jan 2008
Default Re: How to avoid killing your player characters as GM

Quote:
Originally Posted by Varyon View Post
Or at least, it is if using that rule - High Tech states that, when going from a single projectile to a multi-projectile load, you divide damage by the square root of the number of projectiles - so the multiplier for 300 projectiles should be around x17.3. Which, don't get me wrong, is still rather powerful...
Yeah, intuitively that seems like a better rule. Dividing a big attack into lots of little attacks shouldn't massively increase the total damage inflicted. The DFRPG falling damage rules have a similar issue, wherein because damage inflicted scales with HP * velocity and yet HP scales with the cube root of mass, dropping a big 32 lb. boulder on a monster from 50 yards up does far less damage than cutting that boulder into 16 tiny 2 lb. stones and dropping them all at the same time.
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