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#11 | ||||
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Join Date: Jun 2022
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This is one of those things I don't bother checking rules over (unless I really desire gritty consistency for some reason), but would simply rule "it does". Unless it's a game where shooting through things was supposed to be viable and encouraged... but I tend towards highly cinematic Action! so even couches are proof versus small arms (yes holes will get 'blown through" dramatically to represent it's a bad place to hide from firearms, but the PCs can get a turn or three of cover out of most household furniture in my games).
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How do I handle said PC when they fall into the meat grinder as they always do? Intelligent enemies usually aim to capture, not kill non-dangerous PCs (and other NPCs). Otherwise I just try to let the PCs handle themselves and sometimes, well, sometimes the dice have the non-combatant PC fall. Usually unconscious, sometimes maimed and dying. But I try to steer the absolute 'bastard' enemies (Bloodlust, Eats Downed Foes, etc) into the scrum and try to have them avoid mixing it up with a non-combat PC. Which usually works as most non-combat types aim to be 'less dangerous and threatening looking' which usually steers that sort of danger away from them. Quote:
But even with all that on, sometimes a PC dies. It happens, they make a new Character and we move on. Learning to lose a Character gracefully is a skill I think all Players should master. Beware Vows and Codes of Honor. This can force the PCs into situations highly unfavorable to themselves, be prepared for this. Quote:
Not Properly Informed? Outside of combat with the Player's gods eye omniscient moment to moment view of a battle map, most PCs roll into a situation lacking an awful lot of info. And if you do 'theatre of the mind' for combat, they don't even have that 'god's eye view' or 'omniscience' because I've never met a GM who could completely describe things as well as a battle map can. So think about that the next time you start a social scene, you aren't providing a 'battle map' to cover the 'thousand words' that a picture can bring. So consider this when it looks like your Players are making some ludicrously simple and obvious (to you) mistake; they simply do not know everything you do. Maybe rectify that? Toss them a few Skill (Savoir Faire, Streetwise, Tactics, Diplomacy, Detect Lies, etc) or Attribute (IQ or Per are usually good) rolls to spot where things are maybe going awry. Or if it looks like they just forgot something that they should have remembered, remind them. If you have no idea why the PCs are taking a hard left into "deliberately ******* off the Mafia Don", pause and ask them. Sometimes they've got a "brilliant" (read dumb) plan and this is the row/hill they wish to hoe/die on. But they'll go into it knowing what they're doing. And sometimes they really do have a brilliant (read ludicrous) plan that might work. Roll with it. Last edited by mburr0003; 07-31-2023 at 05:48 PM. |
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#12 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Cover DR is based on HP and estimating a tree's HP is pretty easy. Average adult pine is 5,000 lbs and Homogeneous so 137 HP and it probably has DR 1, so Cover DR is 36.
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#13 | |
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Join Date: Feb 2008
Location: The Athens of America
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Other than my first GURPS PC (1986) written with the playtest rules as First Edition hadn't reached local stores yet; I have never played 'just a brick' in GURPS. There are too many things that can be done on the side with just a few points... My characters tend to start with 'combat capable plus X and Y.' After the straight jacket of early 80's class and level I found point buy and skill, went broad and seldom looked back. YMMV and the fun is what matters...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#14 |
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Join Date: Feb 2008
Location: The Athens of America
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deleted dupe
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#15 | |
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Join Date: Jan 2008
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Fighting, and sometimes losing, and then thinking about why you won or lost, is how you get better. |
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#16 |
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Join Date: Apr 2005
Location: San Rafael, CA
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I don’t worry about it. Some encounters are with opponents as tough or tougher than the PCs. I don’t tone them down and I play them according to their IQ and experience in combat. I leave it to the players to scout, evaluate the opposition and decide whether and when to flee. If they fail to attempt or succeed at those efforts, I let the dice fall where they may.
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#17 | |
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Join Date: Dec 2022
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Only in the rarest and most simple situations do my players not have a visual representation of their surroundings. I have stacks of inns, taverns, dwellings, shops, churches, evil temples, small cave complexes, watering holes, generic clearings, camp sites, canyons, trails, streams/river sections along with various fords, roads, bridges, village layouts (thank you T1 for the inspiration), small castles (thank you SJ Games), a 2 holer outhouse, etc dating back to 1981. When I can I include photographs or digital art as well. More often than not there are written descriptions passed out for each encounter that ensures any "clues" are available to them. When names are dropped I always leave time for note taking if they desire and sometimes insist that they do so so I can copy them later for myself b/c I'm generally lazy. I GM from those maps and descriptions so if they miss anything, it's on them. When we go into "real time" mode there's a flag hanging off the GM screen to indicate such. If, during that time, they mouth off or start something stupid, once again, it's on them. |
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#18 | |
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Join Date: Aug 2004
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If in real life, a 7.62 mm round can penetrate 13" of wood, that implies what precisely? If DR is 8, and the bullet still can penetrate 13" of pine boards, then can that same bullet penetrate an 8" diameter log (aka tree trunk)? So clearly, there is blow through in this instance. What we call cover DR is going to be based upon what precisely? Take the following example. We have a 6' by 3' by 1" door made of pine. What are the door's hit points? Same door, but instead of 1" thick, it is 3" thick? |
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#19 |
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Join Date: Jan 2008
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#20 | |
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Join Date: Jun 2022
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See, I mention battle maps because we can all imagine how much tactical information is readily present, info that is usually absent from a GM's 'theatre of the mind' description of the scene. But you're not dropping a "social battle map", so 99% of what a good socializer will pick up on is missing. That's what I mean when I say "the Players will almost never have anywhere near as much information as the PCs should have, unless it's combat and you've dropped a battle map..." |
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