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#9 | ||||
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Join Date: Jun 2022
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This is one of those things I don't bother checking rules over (unless I really desire gritty consistency for some reason), but would simply rule "it does". Unless it's a game where shooting through things was supposed to be viable and encouraged... but I tend towards highly cinematic Action! so even couches are proof versus small arms (yes holes will get 'blown through" dramatically to represent it's a bad place to hide from firearms, but the PCs can get a turn or three of cover out of most household furniture in my games).
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How do I handle said PC when they fall into the meat grinder as they always do? Intelligent enemies usually aim to capture, not kill non-dangerous PCs (and other NPCs). Otherwise I just try to let the PCs handle themselves and sometimes, well, sometimes the dice have the non-combatant PC fall. Usually unconscious, sometimes maimed and dying. But I try to steer the absolute 'bastard' enemies (Bloodlust, Eats Downed Foes, etc) into the scrum and try to have them avoid mixing it up with a non-combat PC. Which usually works as most non-combat types aim to be 'less dangerous and threatening looking' which usually steers that sort of danger away from them. Quote:
But even with all that on, sometimes a PC dies. It happens, they make a new Character and we move on. Learning to lose a Character gracefully is a skill I think all Players should master. Beware Vows and Codes of Honor. This can force the PCs into situations highly unfavorable to themselves, be prepared for this. Quote:
Not Properly Informed? Outside of combat with the Player's gods eye omniscient moment to moment view of a battle map, most PCs roll into a situation lacking an awful lot of info. And if you do 'theatre of the mind' for combat, they don't even have that 'god's eye view' or 'omniscience' because I've never met a GM who could completely describe things as well as a battle map can. So think about that the next time you start a social scene, you aren't providing a 'battle map' to cover the 'thousand words' that a picture can bring. So consider this when it looks like your Players are making some ludicrously simple and obvious (to you) mistake; they simply do not know everything you do. Maybe rectify that? Toss them a few Skill (Savoir Faire, Streetwise, Tactics, Diplomacy, Detect Lies, etc) or Attribute (IQ or Per are usually good) rolls to spot where things are maybe going awry. Or if it looks like they just forgot something that they should have remembered, remind them. If you have no idea why the PCs are taking a hard left into "deliberately ******* off the Mafia Don", pause and ask them. Sometimes they've got a "brilliant" (read dumb) plan and this is the row/hill they wish to hoe/die on. But they'll go into it knowing what they're doing. And sometimes they really do have a brilliant (read ludicrous) plan that might work. Roll with it. Last edited by mburr0003; 07-31-2023 at 05:48 PM. |
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| combat, defenses |
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