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Old 07-30-2023, 11:46 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Help a noobie understand critical hits

Quote:
Originally Posted by Varyon View Post
There exist a large number of ways to tone down firearms if realistic deadliness doesn't fit your campaign, as has been noted. And yes, your idea if nerfing all guns is indeed an option, it's just that most players are going to be rather disappointed when they make a gun-toting PC and the GM arms them with a pea-shooter. As I stated earlier, if your players are fine with 1d pistols and 2d(2) rifles, go for it. Of course, when one of your PC's takes a maximum-damage rifle shot to the Skull and dies instantly from the resulting 44 HP Injury (which calls for 3 death checks for anyone with HP 11 or lower, 2 for anyone with HP 14 or lower, and one for anyone with HP 22 or lower), you'll still be in the same boat....
That is highly unlikely. That being said, when I design superheroes I design them with Luck, HT 15+, hard to kill or unkillable.

Last edited by David Johnston2; 07-31-2023 at 01:32 AM.
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